Unfortunately, I did not find a solution on the Internet and in the blender itself. When drawing and changing a certain texture, you have to switch from texture slots. This makes it impossible to use pbr tile textures for the brush, since drawing a line in exactly the same place with the same pressure is difficult. I know that there is a solution in the form of creating masks in node branches. But this decision forces a lot of unnecessary movements in order to eventually obtain separately pbr textures. Also, this solution has an error, that is, it will be necessary to adjust the results.
I would like to have filter modes in the texture slot window. In which it was possible to enable the slot, make it the main one in viewing mode and make the slot unchangeable at the moment of drawing or make it mutable.
Thank you so much for your work! we love you!:)