3
$\begingroup$

My first post here. I apologize in advance for my ignorance. I'm looking to create a material (and lighting to make it look right) that will look like the one below.. maybe a bit more metallic. I am a complete noob when it comes to materials and light so I don't even know where to begin. Help???

I'm using cycles render mode.

Sonic Screwdriver

$\endgroup$
7
$\begingroup$

Just use a white glossy shader with a bit of roughness, and an HDRI image for the lightning.

enter image description here

Blender file: http://www.pasteall.org/blend/31926

$\endgroup$
1
$\begingroup$

Here a metallic plastic looking material which is a plastic painted with metallic paint. Is in fact a gloss mixed with diffuse and on top of that you use a reflection layer. Reflection layer is a colorless gloss with Fresnel. If you want to make it more metallic, slide the mix shader to the right. You can unplug the RGB node and give the first two nodes the same color or your choice. Node setup of plastic with metallic paint

$\endgroup$
0
$\begingroup$

This is a better answer to your dilemma.

There is a tutorial on the "Blender Guru" Andrew Price's website on how to make a node group for PBR Dielectrics such as plastic,fabric and/or brick and a node group for PBR Metal.

I can give you the link:https://www.blenderguru.com/tutorials/pbr-shader-tutorial-pt1/

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.