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How to procedurally deform shape of an object? I'm looking for something like this in c4d, is it even possible to make something similar in blender? Object in gif was created in c4d using noise texture displacement I believe there're a few ways to make it in blender using curve or displace modifier As a result I want to deform a bell pepper shape to many many variations procedurally

Bell Pepper model:

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    $\begingroup$ Please use the tools from this site so that the images are displayed directly as part of the question. $\endgroup$ – user1853 Jan 20 at 13:28
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Add a Displace modifier to the object, set the texture coordinates to "object". Add an empty and set it in the object field. Set the strength to a low value (0.1 for example) and set the direction to "RGB to XYZ". Add a texture in the modifer, and click on the far right icon of the texture field, alternatively click on the checker icon on the bottom of the properties.

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Set The texture type to clouds, and the color from grayscale to color. Up the size a little bit. (depends on the real scale of your object)

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If your object doesn't deform correctly, you should make sure to have a dense enough mesh. Add a subdivision modifier before the displace modifier and set the divisions to 1 or 2.

Now move your empty object in the scene and the object should deform.

enter image description here

enter image description here

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  • $\begingroup$ Yeh, I've already tried it, but it's not really deforming shape of an object, it still looks similar to the default object. I was looking for something similar in the gif I've provided $\endgroup$ – cxnt1 Jan 20 at 13:55
  • $\begingroup$ Just up the strength of the displace modifier and the scale of the noise scale. I've updated my answer with strength = 2 and noise scale = 5 $\endgroup$ – Gorgious Jan 20 at 14:37
  • $\begingroup$ Could you please try it with the model I've uploaded? $\endgroup$ – cxnt1 Jan 20 at 14:53
  • $\begingroup$ What can't you achieve with the workflow I described ? $\endgroup$ – Gorgious Jan 20 at 14:57
  • $\begingroup$ It works fine, nvm, I just not satisfied with the way it looks, but that's my model's issue I guess. Thanks a lot, appreciated $\endgroup$ – cxnt1 Jan 20 at 14:58

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