I wanted to change the background color over time, according to a sine wave, fed in a mix shader. The problem is, even if i added keyframes to value to change over time, the animation is doing well, but in the render tab, background color stays the same. Does somebody know where's the problem ?Render does not act like it's supposed to

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    $\begingroup$ In the viewport shading enable "Scene World" i.stack.imgur.com/HkwqA.gif $\endgroup$ – user1853 Jan 19 '20 at 7:23

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