I wanted to change the background color over time, according to a sine wave, fed in a mix shader. The problem is, even if i added keyframes to value to change over time, the animation is doing well, but in the render tab, background color stays the same. Does somebody know where's the problem ?
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1$\begingroup$ In the viewport shading enable "Scene World" i.stack.imgur.com/HkwqA.gif $\endgroup$ – user1853 Jan 19 '20 at 7:23