So I'm using
Blender 2.8 to make assets for a game I'm working on.
Now I'm trying to add a normal map to a model. For this I use blenders
Cycles render to bake the normal map. The result of the normal map to me looks fine.
But when I import the
.fbx model and normal map texture to Unity, I'm noticing some obvious seams. Does anyone know what could cause this?
Blender settings used
- Normal map resolution: 2048 x 2048 px
- Space: Tangent
- Ray Distance: 1m
- Margin: 8px
Thanks for your time.