So I'm using Blender 2.8 to make assets for a game I'm working on.
Now I'm trying to add a normal map to a model. For this I use blenders Cycles render to bake the normal map. The result of the normal map to me looks fine.
But when I import the .fbx model and normal map texture to Unity, I'm noticing some obvious seams. Does anyone know what could cause this?

Blender settings used

  • Normal map resolution: 2048 x 2048 px
  • Space: Tangent
  • Ray Distance: 1m
  • Margin: 8px

Thanks for your time.

enter image description here
enter image description here


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