I am running Debian testing/unstable with LXDE as Desktop, and with the latest Blender update (2.71+dfsg1-1) selected vertices are drawn differently. See the following picture for a before/after view.. How can I make selections again appear like in the left part of the image (except downgrading to a really old version)? Or is that a bug with the Debian version of Blender?
UPDATE: I installed the latest Blender for Linux from blender.org, blender-2.72-linux-glibc211-i686.tar.bz2 -- the problem is present in this version as well. This makes me wonder if it could be a problem with the Linux desktop. Are there graphics settings that can be tweaked?
Additionally, if I enable the setting 'Show Weights', the vertex is rendered correctly (left image), just everything has a blue tint. If I enable Shading -> Multitexture -> Matcap the selection is rendered correctly as well. This leaves me to believe it is not a bug related to the graphics drivers but to some other (default) setting that has changed recently. Any ideas?
UPDATE 2: I checked all combinations of options and with some the rendering is ok, with some not. With some it depends on the selection mode -- for example, with matcap if I switch to face selection mode, the middle point is missing. The bad thing is that there is no combination where the behaviour is acceptable :/
Probably not important, but with Windows 7 it works flawlessly (so I figure it's not a HW bug at least).
Hardware: Intel i7 860, ATI 5750 (I know, this one is ancient). I'm using default Debian graphics drivers which should be the open source ones. I should stress that until and including 2.69 there were no problems; the fact that I can switch on `Show Weights' and the lines are drawn correctly leaves me to assume that the drivers shouldn't be a problem. Is there more information I can provide?