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Is there a way to separate a selection of vertices from a mesh directly without creating a new object?

My current way of doing this is:

  • Select vertices
  • Use Separate by Selection ("P" -> By Selection)
  • Select both objects and join again ("J")

I feel like there should be a way of doing this completely within edit mode. Is there?

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    $\begingroup$ yes, using Y or V. The V will work only with selected edges and it cuts out the selection. The Y makes pretty much the same, except if it is not a closed polygon it will just duplicate the vertex or the edge. You cant just take out random vertex because it affect the faces and edges. $\endgroup$ – Fowl Jan 17 at 6:38
  • $\begingroup$ @Fowl ... that looks like an answer, to me.. if it was one, we could UV it. $\endgroup$ – Robin Betts Jan 17 at 6:59
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    $\begingroup$ @Fowl, Using Y (split command) seems to do what I was looking for. Thank you $\endgroup$ – user668074 Jan 18 at 13:22
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Vertex Groups may be what you are after? Found under Context

enter image description here

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