Is there a way to separate a selection of vertices from a mesh directly without creating a new object?

My current way of doing this is:

  • Select vertices
  • Use Separate by Selection (P > By Selection)
  • Select both objects and join again J

I feel like there should be a way of doing this completely within edit mode. Is there?

  • 5
    $\begingroup$ yes, using Y or V. The V will work only with selected edges and it cuts out the selection. The Y makes pretty much the same, except if it is not a closed polygon it will just duplicate the vertex or the edge. You cant just take out random vertex because it affect the faces and edges. $\endgroup$
    – Fowl
    Jan 17 '20 at 6:38
  • $\begingroup$ @Fowl ... that looks like an answer, to me.. if it was one, we could UV it. $\endgroup$ Jan 17 '20 at 6:59
  • 1
    $\begingroup$ @Fowl, Using Y (split command) seems to do what I was looking for. Thank you $\endgroup$
    – user668074
    Jan 18 '20 at 13:22

You want Mesh -> Split -> Selection, which is the Y key.


Vertex Groups may be what you are after? Found under Context

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