How can an Android photosphere be used as a scene background?
Should I map it onto a sphere? Is there a feature of background images I can use from scene?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
Yes, there's a easy way;
Just go to the Node Editor, change the type to World.
Use Nodes, if it isn't already, press Shift + A and add a Texture>Environment Texture node; Point the to your file, and connect it to the Background node.
If you don't like/understand the Node Editor, you can go to the Properties, switch to the World tab, and click
Use Nodes, then besides the
Color field, click the dot, and select Texture>Environment Texture and point it to your image.
Go to the Properties panel, switch to the World tab, go to the World subsection, and check
Blend Sky and
Then go to the Texture tab, click
World under Preview and open your image. Scroll down to the
Influence subsection and check 'Zenith Up',
Then go to the
Mapping, and change the
Coordinate field from View to Equirectangular.