I'm trying to implement what this answer is suggesting: softbody simulation, attached to another soft body, copy location constraint, I've followed those instructions. I need it to be a particle as well.

I'm not sure if that's why my simulation isn't working properly.

Rather than following the balloon going upwards as in this person's gif, my string is growing longer and I don't understand why...Here's two screenshots to show - frame 1 and frame 43.

screenshot of a balloon with a string at frame 1

screenshot of a balloon with a string at frame 43

I also uploaded the blend file in case anyone has some time to help me out with this... Thanks in advance!

EDIT: Here's me trying to follow what Rich Sedman suggested to the dot: enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.