In 2.8+, how can I see a smoke emitter's texture in the viewport, so I have visual reference for the emitting locations?

  • Add > Mesh > Plane
  • Object > Quick Effects > Quick Smoke
  • set up a noise texture in Texture Properties
  • select plane
  • enable PhysicsProperties > Texture to control the emitting via a texture
  • select the noise texture in PhysicsProperties > Texture > Texture

... now the smoke emission is being controlled by the smoke texture. But how can I see this noise texture in the viewport so I have quick visual feedback?

And, along the same lines: how can I set this noise texture as eg the diffuse texture of the emitting object? Ideally I would be referencing the same noise texture in both the smoke emitter, and the smoke emitters shader.

Thanks for your help, much appreciated!

enter image description here

  • $\begingroup$ Related: How can I control where smoke and fire are emitted from? $\endgroup$
    – user1853
    Commented Jan 16, 2020 at 4:54
  • $\begingroup$ Thx, cegaton! Although it doesn't help in my case, since I want to use procedural and animated textures to control the emission... which is working, although I have to adjust it blindly. $\endgroup$ Commented Jan 16, 2020 at 22:57


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