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My problem is setting up a camera in the game engine. I wanted 4 camera views instead of one. Front, Back, eyes view and side view; Something like minecraft game.
It will be very helpful if you can give me a tutorial of it. Please include how to change camera view; for example, pressing f1 = front view , f2 = eyes view.

When I try to set my camera on eyes view I want the camera to see my hand when I walk or run, but the character body is blocking the view. Is there anyway to solve this or make the camera look through the body?

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closed as off-topic by someonewithpc, David, gandalf3, PGmath, GiantCowFilms Oct 13 '14 at 21:55

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "This question appears to be off-topic because it requires step-by-step instructions for a process that is specific to a particular project, and/or demonstrates too little effort on the part of the asker. These kinds of problems have been well solved elsewhere and are beyond the scope of this StackExchange. See the relevant meta post" – someonewithpc, David, gandalf3, PGmath, GiantCowFilms
If this question can be reworded to fit the rules in the help center, please edit the question.

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You should rotate the camera by 90 degree steps when you want to change the view. To avoid that the body blocks the view simply parent the camera to your character at the eye's, like this:

enter image description here

In the camera settings adjust the Focal Length enter image description here

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Your question covers a lot of ground. For starters, I recommend you set up 4 separate cameras. This is easier than having your camera move to the different desired positions.

switching between cameras requires a spot of code (at least the way I've done it.) however if you wish to display your separate views simultaneously, a tutorial to check into is https://www.youtube.com/watch?v=-TtTBGSOii4.

as far as seeing through your own head: make sure your render settings are set to 'Blender Game' and turn to the material properties of your object. Click the check mark next to Backface culling. This should allow you to view the world though your own head.See this image for reference.

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