I have a 3D truck model already textured and properly imported into Blender. This is a game model and I need to "re-paint" with design from other transport companies. The problem is that I don't have a UV layout (skin template) to serve as a guide for future paintings.

Is there a way to "extract" an UV Layout to .JPG or .PNG to serve as guide for .DDS texture editing?

Please note that I don't want to remap the model. I still want to use the actual UV Mapping and just need to edit the actual textures.


1 Answer 1



In Image editor > Header > UVs, select Export UV layout:

enter image description here

This will take you to the file manager and allow you to set the export options:

enter image description here

  • 5
    $\begingroup$ Don't forget to switch the Image Editor to "View" mode, else the UV menu isn't accessible (screenshot). $\endgroup$
    – mins
    Jul 21, 2018 at 10:06
  • $\begingroup$ Also, you must select all of the models edges before attempting to export or you will not get the outline as part of the exported image file. $\endgroup$ May 18, 2019 at 23:17

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