i'm working on differential line growth, which requires me to resample my shape each time the distance between two vertices becomes too big.
Yet I can't seem to find anything concerning this online.
I'm doing this using the Blender 2.8 Animation Nodes.
Ideally I'd like to be be able to add a vertex C between vertex A and vertex B when AB > x. Another solution could have been to just add vertices in a list and pass them through the Mesh Object Ouput, but it refuses my list because it expects it to have to same number of vertices at beginning and end.
- is some kind of resampling possible ?
and if not
- is there a way to pass a raw list of vertices to a mesh object output that could then calculate a new line (or closed shape) using these only ?
Thanks a lot !