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i'm working on differential line growth, which requires me to resample my shape each time the distance between two vertices becomes too big.

Yet I can't seem to find anything concerning this online.

I'm doing this using the Blender 2.8 Animation Nodes.

Ideally I'd like to be be able to add a vertex C between vertex A and vertex B when AB > x. Another solution could have been to just add vertices in a list and pass them through the Mesh Object Ouput, but it refuses my list because it expects it to have to same number of vertices at beginning and end.

  1. is some kind of resampling possible ?

and if not

  1. is there a way to pass a raw list of vertices to a mesh object output that could then calculate a new line (or closed shape) using these only ?

Thanks a lot !

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  • $\begingroup$ From my point of view it's hard to replicate that animation due to intersection reasons. But besides that, I wonder why not just work with splines, where you have a node called "append point to spline". This is just a thought. $\endgroup$ – Gertsmann Bradley Jan 15 at 13:09

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