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I have been looking at this painting for a while trying to recreate the red fabric material on his hat and poncho (not sure what the name is, but it looks like a poncho) from what i can tell it is some kind of velvet type material. I have found that a color ramp with layer weight as factor does provide an ok result to achieve the high lights effect. but I'm sure there must be better more realistic ways. Thanks in advance for any help! EDIT: this needs to be a shading setup that works in EEVEE.

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    $\begingroup$ did you try the velvet shader? blender.stackexchange.com/questions/2211/… $\endgroup$ – user1853 Jan 14 at 17:01
  • $\begingroup$ sorry, i should have specified, i'm using eevee, so i need another way to recreate the material. $\endgroup$ – Stag beetle Jan 14 at 20:01
  • $\begingroup$ The velvet shader works on eevee too... but it would be kind of you if you shared an image of what you have and explained why you don't like it. I'd hate to suggest something you have tried already and don't like... $\endgroup$ – user1853 Jan 14 at 21:10
  • $\begingroup$ are you sure? because im using blender 2.8 and when i look at shaders i see no velvet shader. i need a shader that works in EEVEE render. not rendering using cycles. $\endgroup$ – Stag beetle Jan 15 at 12:09
  • $\begingroup$ i.stack.imgur.com/HQETR.png $\endgroup$ – user1853 Jan 15 at 15:52
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Here is something that I got to work pretty well. It is a lil on the complex side (sorry).

You could tweak the color ramps, sheen setting, and transmission to adjust the sheen to your liking. Hope this helps.

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