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This is my first post. I'm making a simple animation (letter acting jiggly/wobbly, while flying through the air). You can see the result I want inside my old flash game here (intro, letters flying onto the screen). Screenshot here.

I did that old animation in 3D studio max. V4 probably :) Things have changed. I figured I should use Blender's Soft Body & Physics. But I don't want the body colliding, I just want it to be rubber/jello like while it's flying and suddenly stopping in its place.

After 2 days of tutorials & googling, I decided to ask for help here. I can make my text (or any mesh for that matter) collide and deform, but I want it to deform while flying. No success :-P

Thank you in advance for any help kind sirs & ladies.

Kreso

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