I am trying to render an animation scene with a volumetric effect in EEVEE.
As shown below, some frames contain light artifacts in form of white spots with a touch of RGB on the sides. They seem to appear in random places throughout all 950 frames, though only in rendering, never in viewport. I tried to increase the sampling of the volumetric effect and final rendering, but it had no impact.
Does anyone know what might cause this issue and how to solve this problem? I'll be very grateful for any guidance.
EDIT: added .blend file under http://pasteall.org/blend/index.php?id=52772