2
$\begingroup$

I have UV mapped a PNG image (Has no background of course) onto a Taurus shape The image appears as I'd like it to, but I cannot figure out how to change the colour of the Taurus. I'm selecting the subsurface colour but nothing is changing. is it possible to change the colour in some way, but having the numbers intact as they are?

Thank you.

enter image description here

$\endgroup$
2

2 Answers 2

3
$\begingroup$

There are multiple options, but the easiest would be :

  1. Put a hue/saturation/value node between your image texture and the principled BSDF, then tweak the hue to get the desired color. Note : The downside is that you have to "guess" which hue you will get by tweaking the hue factor value.
  2. Since your texture is black and white, you can use that as a mask to get the desired color. Insert a mix rgb node between the image texture and the bsdf, then tweak the Color2 input to get your color like so : enter image description here Note : You can disconnect the Color1 input from the mix RGB node and set any color you wish for the numbers.
  3. You can also use a mix shader and use the color for the factor, that way you can have a different roughness value for the numbers and the rest of the clock for example. I have used diffuse shaders for the sake of simplicity but you can use Principled bsdfs : enter image description here enter image description here Edit : Since your image may not be exactly black and white, it could mess up the masking factor. I'd recommend inserting a color ramp, setting it to "constant" and moving the white slider to 0.5 like so :
$\endgroup$
3
$\begingroup$

Use a mix shader node - plugging image texture + Colour node into both and then plug that into material output. This worked for me.

$\endgroup$
1
  • $\begingroup$ is it possible to share a screen shot? Thank you. $\endgroup$ Jan 14, 2020 at 4:37

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .