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I'm not very experienced with blender, but I'm learning so I can create models for my video games.

I want to create a SIMPLE (that's the keyword) parts of my model that will react to movement. For example, a ponytail that is not made of particles, but polygons which will bounce while walking.

Or very simple clothes (like the edge of the shorts moving with each step).

How would I do that? Soft body? Some kind of armature? For performance / simplicity reasons, I don't want to use hair particles nor the dynamic clothes system.

Edit: Another example could be springy parts of some object, like the antenna on a car.

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