How can I make the UV map coincide with the image used as texture (see image below) and apply it to the material of the model? I seem to have a confusing UV map.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
you can manually reposition the vertices of the UV map so that it matches with the mesh.
Select a vertex, press L to select all of the linked vertices and use the regular tools to edit, grab, size, rotate, etc.
As an alternative you can export the UV map as image and use it as reference to position the image so that it matches the UVs in an image editing app, then re-import the image and it should match the geometry.