I'm trying to combine an edge bevel with a vertex bevel using the bevel modifier. I've watched numerous videos about hard surface modelling but all the different options are confusing me. I thought if I could tackle one problem at a time it might all start to make sense.
So, referring to the image, I'd like to apply an edge bevel (1) and a vertex bevel (2). With both bevels applied the edge bevel is being clamped (3) and I'm seeing some unwanted artifacts on the corners. If I uncheck the Clamp Overlap, I get the expected result (4) - not good !
I don't really understand what it does, but I've got the Auto Smooth turned on at it's default value of 30%. Again, I don't really understand what it does but I've tried tweaking the Harden Normals settings and that doesn't help either.
Any help would be greatly appreciated, and any explanation that makes this clearer for me would also be a huge help.