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I need to be able to make these verticies fill with quads and still maintain it's curve. How might one go at this? Help!

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  • $\begingroup$ Hello and welcome :). I can't post a full answer now, but there's a function called Grid Fill which fills empty space with quads. Let me know if it helps. $\endgroup$ Jan 11, 2020 at 10:58
  • $\begingroup$ Related, blender.stackexchange.com/questions/84167/… in that once a triangle is 3 quads, each quad can be broken down into more. (still maintaining the 3 (edge) pole vert in the middle) $\endgroup$
    – batFINGER
    Jan 11, 2020 at 12:52
  • $\begingroup$ Thanks batFINGER! I'll try this and see if it's what I'm looking for. $\endgroup$ Jan 11, 2020 at 21:12
  • $\begingroup$ Thank you ᴊᴀᴄʜʏᴍ ᴍɪᴄʜᴀʟ, but grid fill doesn't support closed edge loops. Thank you for your help! $\endgroup$ Jan 11, 2020 at 21:14

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Credit to batFINGER (in the comments): "Related, What's the fastest way to turn a triangular face into three quads? in that once a triangle is 3 quads, each quad can be broken down into more. (still maintaining the 3 (edge) pole vert in the middle)"

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