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I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a follow path constraint but you use offset to do the animation rather than y. The displace modifier is using the y to map the location of the fish to the cloud texture (so if it goes in a circle it would only swoosh a little bit depending how fast it is moving along the y axis).

Is there some way to map the displace modifier to offset instead of y?

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    $\begingroup$ Don't use global coordinates, use object. Create an empty and use it as the object that control the displacement coordinates. $\endgroup$ – user1853 Jan 9 at 21:53
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    $\begingroup$ Read: blender.stackexchange.com/questions/15036/… $\endgroup$ – user1853 Jan 9 at 21:57
  • $\begingroup$ Yes! that worked! Thank you! $\endgroup$ – Rolf Jan 10 at 18:09
  • $\begingroup$ If you found a solution, please write it on the answers section so that other users with a similar question can learn from your experience. Read: Can I answer my own question? $\endgroup$ – user1853 Jan 10 at 18:22

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