I am modeling a logo and want beveled edges that will be smooth shaded to look rounded but a flat surface that looks flat do you have any sugestions? This is the result after beveling edges:
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2$\begingroup$ You have to improve the topology of your logo. It looks like you have a single n-gone front face which should be split/optimized. This will give you more control on the bevel as well as prevent weird shading caused by the sharp induced triangles. $\endgroup$– BrunoJan 9, 2020 at 8:54
1 Answer
Proper Topology
Having a proper topology depending on the kind of work you are doing solves this problem
as here blender doesn't have enough info to shade the front face correctly
you can check the CGCookie guide for clean topology here