I'm working on a cube explosion. My workflow:

  • created a cube (to be the shards)
  • used Quick Explosion on the cube, moved the objects to a collection named shards
  • create an emitter and select the shards collection on Instance Collection in the ParticleSettings

But my the particles have random rotations at the beginning, instead of having the same orientation as the source objects in the collection. In the image below my emitter with the particles are on the left and the original shards collection on the right.

I'm surely missing something here. How do I get the particles to keep the original rotation from the source collection? Does it matter in this case if I emit the particles from faces / vertices / volume? (it's set to emit from faces at the moment if it matters). Does it have anything to do with the object's origins?



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