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I created a plane with a ground texture that has a displacement map to simulate the depth for the rocks and I made it slightly uneven with a cloud displacement modifier.

Now, I want to make this repeat and be larger but if I try to scale it up, everything increases in size when I want it to repeat. I tried copying and pasting the plane and putting them next to each other but this is sloppy and I feel like it takes up too much resources.

Anyone have any insight on how to achieve what I'm going for? I appreciate it, thanks.

Shading Nodes enter image description here

How my scene Looks enter image description here

What I mean by stretching and growing enter image description here

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