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I created a pyramid from a default cube and applied uv unwrap > cube projection. That works great for a flat pyramid, but in the setup shown below, it gives distortion on the bottom and inner faces:

enter image description here

If I switch the Texture Coordinate from "UV" to "Object" I get a much better result, but then I have the problem of one face being horizontal bricks and one being vertical. This was originally solved by using cube project and UV but then, as I said, the inside and bottoms get distorted.

The question is how do I get a workable, procedural brick texture that matches up on all surfaces? And the goal is to have the main face of the pyramid all display horizontal bricks. Guidance greatly appreciated!

enter image description here

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    $\begingroup$ I tried the "select all faces, UV projection cube" on your pyramid, while using UV texture coordinates, and it all worked flawlessly. $\endgroup$
    – Mike
    Jan 8, 2020 at 4:19

2 Answers 2

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You just need to use the Cube Projection again.
Select > All
UV > Cube Projection

But to have more control, consider unwrapping your object using manual seams.

enter image description here

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One method: Go to UV editor, and mark proper seams, then orient each face to show the bricks lined up the way you want, while using UV texture coordinates.

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  • $\begingroup$ That's good. I'll keep that in mind. Thanks! $\endgroup$
    – Ironlion
    Jan 8, 2020 at 6:34

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