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I've created this pyramid from a default cube by deleting the top face and then merging the vertices at center. How do I get the bricks node to be horizontal on all faces?

enter image description here

Thanks!

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This is rather easy to do :).
Just unwrap your object using Cube Projection and connect your UV map.

  1. Select all vertices of your object.
    Go to UV > Cube Projection

enter image description here

  1. Connect nodes like in this image.
    Use the UV output - this will connect your UV map (that you just made).

enter image description here

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Add a Texture/Mapping (use Ctrl-T in Node Wrangler) and set the Texture coordinate to Camera. enter image description here

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