I have an animation I am trying to make of a flaming object emitting particles. I need the particles to be on fire though, and emit smoke. I have already tried faking it by placing the object that the particles are mimicking inside the smoke domain, but the fire does not appear. Is there any good way to do this?
Set the flow source on the emitter within the domain to Particle System, and select your particle system.
You can then set the size of those particles below. It will always be a spherical inflow shape, it doesn't take in account any object you set as the particle render shape.