I'm using the default Diffuse BSDF for every material with custom color, but none of those colors are exported to the .mtl
file (they all appear to be the default color rgb(0.8, 0.8, 0.8)
).
However with the Principled BSDF shader I can export color values to the .mtl
file but everything is darker (like rgb(0.9, 0.7, 0.5)
becomes rgb(0.7, 0.5, 0.3)
).
(related question, but not solved: https://blenderartists.org/t/rgb-values-wrong-when-exporting-as-obj/1179228/6)