I want to make an ocean of cubes / hexagon tiles with varying z locations. There was this guy with extrusion images and I wonder how he made it.
I used a cloud map and joined all hexagon cylinders into one object. Then i wanted to displace only each element from the object along the z axis.....
That was the plan at least. Could you point towards a solution? Maybe you got a better idea how to do that?
Thanks a lot.