I have problems with physics.
I modeled a bottle and I duplicated part of the bottle for the liquid. The liquid has a face on top so it is closed. The bottle is open on top.
I added a cube for the Domain which covers the entire object and the bottle's animation.
Set the bottle as Fluid/Obstacle and selected Shell as Volume Initialization (with Volume it does not work) and had a modifier of thickness 0.1.
Set the fluid as fluid and Volume as Volume Initialization.
And when I bake this is what happens: the Domain, already as a fluid, trespasses the bottle and, later, it does not drop from the bottle.
EDIT: I made a new bottle to try thickness and increase resolution to 150 (also tried 300 but the result was the same quality as for 150). And now, with this new bottle I can't get a glass material for it.
Thank you in advance for your help.