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Is there a better way to recreate this shape using only quads?

Thanks

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    $\begingroup$ I've been modelling in Blender for 10 years now and I know and follow the "quads-only-mantra". I have come across situations like this where I would add a 4. vertex into a triangle just like you did. Now: The quads are only important for texturing (much easier to follow the loops for seams) and modifiers like subsurf. In hard surface modelling I don't see any reason to go out of your way to avoid triangles. I don't post this as an answer, because it's my personal opinion. $\endgroup$ – Frederik Steinmetz Jan 4 at 14:28
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Add a vertex at the middle of the triangle. You will need an extra edge loop at each of the horizontal and vertical edges.

enter image description here

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