I read upon a previous post regarding the simple deform modifier. But in this case I have made from honeycomb shapes a mesh, and have used 2 Simple deforms modifiers. And I'd like to get it looking like a sphere. But the top and bottom doesnt look spherical, rather than squashed towards the poles. (South, north). I tried using the cast modifier, but made the sphere look awful. Any other way I can get this mesh looking round like a sphere?