I'm working on a render and every time I render it as an image, using cycles, it's all lit up (which I don't want).

As you can see in the screenshot, the image is bright even without light sources!

image is way too bright without light sources

the blend file


In your shaders, you shouldn't plug a texture directly into the "Material" output.

If you don't want your shader to emit light, but only to diffuse external light based on its color, then add a Diffuse shader.

enter image description here

PS: you can tell that a shader is probably wrong when there is a line between two differently-colored sockets. In your case, yellow ("color info") sockets were connected to green ("shader info") sockets.

|improve this answer|||||

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.