How does one apply "digital makeup" to a model? I have a model that I've sculpted, and I have created a material using vertex colors as layers, but I'm unsure of how to do make up on top, what settings like would it be multiply filter, etc. I could probably play around forever accident my way into it, but if someone has some guidance I'd appreciate it.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.