Is there any way to create a material that could hold two objects together? I don't want to use armature, because I am creating more of a building for a game, not a charecter with joints.I also don't want to join the objects, because I want to allow for the objects to seperate at some level of force. Is there anyone who could suggest something to me? Thanks!

These are my Rigid body constraint settings. enter image description here

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    $\begingroup$ You could use rigid body constraints, see the wiki: wiki.blender.org/index.php/Doc:2.6/Manual/Constraints/… $\endgroup$ – gandalf3 Sep 28 '14 at 23:23
  • $\begingroup$ For some reason this is not working. My constraint settings are above. Is there anything I can do that will make the constraint stronger? $\endgroup$ – Henry V Sep 29 '14 at 0:37
  • $\begingroup$ Those settings are for the rigid body simulator in the viewport. The game engine settings are a bit different.. Are you trying to do this in the game engine or the viewport (to be rendered in BI or cycles)? $\endgroup$ – gandalf3 Sep 29 '14 at 0:49
  • $\begingroup$ Mine was using Blender Render (Blender Internal) $\endgroup$ – Henry V Sep 29 '14 at 1:00
  • $\begingroup$ So.. you are not using the game engine? $\endgroup$ – gandalf3 Sep 29 '14 at 1:06

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