I have a scene with an astronaut character with tubes on the side of the helmet going to the back. I would like to set up a rig to allow the helmet to turn and the tubes react like they would in real life.
I have spent an entire week trying to figure out a method. I have tried soft body and cloth techniques that work for a tentacle or hair but I am unable to get the ends to work properly. I thought I had it going but the sim blows up and the tube goes all over the place.
Below is a screenshot of my scene with the main character head and armature hidden. The tube sticking out strait is the one I am trying to get to bend around to the back like the one that is draped across the shoulder going around to the back.