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I am trying to rotate an array of faces with with proportionally edit on:

  1. Each face needs to rotate on its on individual origin.

  2. Proportional editing should gradually diminish rotation from the first to last faces.

I am blocking out the vertebrae of the human spine.

L1 faces (the unhidden faces) need to be rotated and L2 - L5 should inherit this rotation but L2 - L5 must inherit the rotation in diminishing amounts and must rotate on their individual origins.

How do I do this?

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I don't totally understand but if your trying to rotate on the faces origin just change pivot point to individual origins.

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