I'm new to Blender, not so new to Unity.
I built a 3D human model using Make Human, imported it to Blender, and used the following tutorial.
I set up a an Armature, rigged it and deleted WGT bones.
Now, the tutorial says that I need to skin the rig to the model, but, after I added the armature and parented the rig to the mesh as the tutorial says, I already had the model rigged, I was able to animate and to import it to Unity with everything configured correctly.
So, why is the section
Skinning the Rig to the Model there and how was I able to do this without the skinning process the tutorial mention? I am sure happy to be able to skip this, but it makes me feel like there is something I do not understand.
Maybe in Blender 2.69 the skinning process is included in the parenting?