I have a hair particle system. I would like the hairs to be attracted to a nearby mesh based on its proximity, not unlike how human hair reacts to a statically charged balloon.
This would be enormously useful for a number of animated effects, from the aforementioned balloon hair, to chaotic alien tentacle walking, to a plasma ball.
I feel like force field physics might be key here, but so far I've not found much in the way of results here.
How might I achieve this?