I have a character in Blender with a complete rig, I want to sculpt it slightly in Zbrush, but then I need somehow transfer all weight into edited/sculpted model.
What is the best way to do it? The polygon count will remain the same.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityI have a character in Blender with a complete rig, I want to sculpt it slightly in Zbrush, but then I need somehow transfer all weight into edited/sculpted model.
What is the best way to do it? The polygon count will remain the same.