My blender file represents one object for an isometric tiled game. I now want to render this object in multiple parts according to my coordinate system.

What I need is to tell blender it should only render inside of a specific cube-sized area (parallel to Blender's global axes).

  • I tried adding a cube mesh in combination with Boolean modifier. Did not work as expected.
  • Is there a way I can set a minXYZ/maxXYZ option for rendering?
  • Another option I'm not seeing right now?
  • $\begingroup$ Related: blender.stackexchange.com/q/8600/599 $\endgroup$ – gandalf3 Sep 27 '14 at 19:50
  • $\begingroup$ @gandalf3 Solidify+Boolean: Either it works wrong or shows "Cannot execute boolean operation" and doesn't work at all. Nodes: I'm not using cycles so I don't have the needed node types available. Even if I switch to cycles then it seems I have to edit all materials I am using. $\endgroup$ – theHacker Sep 28 '14 at 7:49
  • $\begingroup$ If your using BI you can still take the same approach, and use a texture to define what parts of the model should/should not be transparent. See blender.stackexchange.com/q/1842/599 $\endgroup$ – gandalf3 Sep 28 '14 at 8:27

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