My blender file represents one object for an isometric tiled game. I now want to render this object in multiple parts according to my coordinate system.
What I need is to tell blender it should only render inside of a specific cube-sized area (parallel to Blender's global axes).
- I tried adding a cube mesh in combination with Boolean modifier. Did not work as expected.
- Is there a way I can set a minXYZ/maxXYZ option for rendering?
- Another option I'm not seeing right now?