I am creating a three-strand rope in blender using the screw modifier and was wondering what might be best practices for making a long rope. Essentially it is a choice between iterations or degrees. I typically set my degrees to 360, and then add a bunch of iterations to it, but I am not sure what uses the most memory.
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2$\begingroup$ Hello :). Both rotation and iterations only add vertices. Vertices is what uses memory, not the modifier itself. You can check the number of vertices/faces in the status bar, and see which settings result in less amount of geometry. $\endgroup$ – Jachym Michal Dec 30 '19 at 9:17
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1$\begingroup$ There is a rope maker addon and you can use Beziers with 3 circles as bevel object and twist. All should be less heavy in viewport and easier to bend. $\endgroup$ – Frederik Steinmetz Dec 30 '19 at 13:24
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$\begingroup$ Thank you both for the explaination on that. Modeling ropes around branches. $\endgroup$ – Migpics Dec 31 '19 at 11:22
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