I was about to model a game console and this shape came up and I just froze ... how can I create a topology that is going to stand up to bevel and subd mods.

This is my first pass... curious if someone would be interested in presenting a better method.

Thank you all so much! enter image description here

enter image description here

  • 1
    $\begingroup$ A good start is to avoid ngons (faces with more than 4 vertices) $\endgroup$
    – user1853
    Dec 28 '19 at 21:21
  • 1
    $\begingroup$ Do you have a reference photo? It would help if we could see the shape you're trying to achieve $\endgroup$
    – stphnl329
    Dec 29 '19 at 0:11

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.