I am currently working on the column. When I smooth shaded it to see how smooth it is I noticed that the ring base of the column is not perfectly smooth because the to sphere modifier I used to make the square base round mess this part of the mesh a bit.
Is there a fast way to make blende smooth or symmetrize the part of the mesh highlighted in the photo?
I tried to do it but retouching single vertices but it will never be perfectly smooth.
Thanks in advance for any help.