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I am currently working on the column. When I smooth shaded it to see how smooth it is I noticed that the ring base of the column is not perfectly smooth because the to sphere modifier I used to make the square base round mess this part of the mesh a bit.

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Is there a fast way to make blende smooth or symmetrize the part of the mesh highlighted in the photo?

I tried to do it but retouching single vertices but it will never be perfectly smooth.

Thanks in advance for any help.

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You can correct this shape manually, using two tools.

01) Scale tool
- correct the height of edge rings, so they're level.
- just scale them to 0 along the Z axis

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02) To Sphere Tool
- this tool will make a circle from any shape
- you can use it to correct the roundness of your edge rings
- select the edge ring and go Mesh > To Sphere (click anywhere to activate it)

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