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I have used blender for years (modeling/texturing), I know how to rig, but I never needed to animate anything. In the past I sometimes move bones (mostly for fun) but I don't know how to deal if I want to make different animations with the same character.

as first task, I want to make my character walking, running and waving.

(I'm using blender 2.71 on linux)

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  • $\begingroup$ You should split this in to 2 questions one on the Multiple animations, and one on exporting the animation to collada. $\endgroup$ – David Sep 26 '14 at 23:11
  • $\begingroup$ @David ok I will edit my question. Actually I shall wait for second part $\endgroup$ – The Unholy Metal Machine Sep 27 '14 at 0:04
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You use the action editor (a sub part of the dopesheet) to create multiple actions. An object can have one action associated with it at a time so remember to add a fake user to keep other actions.

Once you have setup multiple actions you use the NLA editor to combine and repeat a mixture of actions for the final animation.

It is also possible to use multiple blend files with linked copies of your character that each contain one animation for a shot. After each shot is rendered out you edit them together into the final video.

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The Makehuman project exports to Collada and to Blender exchange (mhx). It can also rig your models for Rigify in Blender. Making any exported Makehuman model move convincingly (walk, run, etc.) in blender is as simple as downloading a BVH motion capture file and associating it with the rig using the Motion Capture Addon and MakeWalk.

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  • $\begingroup$ you give me a lot of links, I need to explore them and see if I can do what I need. But I still would like to know how I can create several animation associated to one model. I don't need a complex example like walking, a simple example with two animation for a same model, like moving a bone in one direction and moving a bone in an other direction, or another bone, should be fine. $\endgroup$ – The Unholy Metal Machine Sep 27 '14 at 0:04

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