I'm seeing weird z-fighting style artifacts in Edit Mode with the Bevel modifier. There are no overlapping faces and no n-gons. And it is also causing rendering artifacts. eve

  • $\begingroup$ Z-fighting is not limited to overlapping geometry. If the faces are close to each other and the clipping distance is to long, then you get precision errors. Try to get the clip distance so that it encompasses your scene and no more or no less. Read: blender.stackexchange.com/questions/106624/… $\endgroup$ – user1853 Dec 27 '19 at 16:59

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