I have a volumetric shader set up for the World.
But when I render, I see a transparent background behind where the density is too low.
Is there a way to remove transparency and add a background color or texture instead?
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Sign up to join this communityCheck in "Render Properties > Film" and make sure Transparent is unchecked.
If you want to add a background color, but not have it affect the lighting of the scene you can hookup "Camera Ray" from the Light Path node to a mix shader.