Hi I created a Mesh from a curve with a Bevel Object and now I need to UV map it.
It should become a rebar and needs the typical ripples at its sides as displacement. I created a seam and tried different unwrap methods. Actually I hoped that the generated texture coordinates would fit already but it is always stretched along the long part as shown in the picture.
How can I map it as an even cylinder along the mesh so that I can achieve the typical rebar look?