I must've touched something wrong so my axes are acting weird. It seems like the axes are heading towards where the object is facing. How do I make them the same with the world axes?
You can choose whatever transform orientation you want to use instead of Local. if you are constraining transforms to some axis with shortcuts x, y, z or middle mouse button, you can just hit it again with Local orientation set to temporarily use global orientation anyway:
This works the other way around if you have global orientation selected as well.